- Dragon quest builders chapter 3 bearer of blue blocks how to#
- Dragon quest builders chapter 3 bearer of blue blocks full#
Something that we feel bears mentioning is just how much effort Square Enix has put into making the various quality of life changes that address previous grievances some fans had. These puzzles seldom are difficult enough to warrant more than a minute of your time, but they provide a nice break in the gameplay loop, and offer up medals that can later be redeemed for more unlockables. With these, you’re usually tasked with an altar that needs to be ‘completed’ in some way, whether that be unblocking a sluice gate, arranging flowers in symmetrical order, or destroying blocks that don’t seem to fit.
Dragon quest builders chapter 3 bearer of blue blocks full#
Each island is packed full of secret caves and interesting locales that practically beg you to come and loot them, and there’s even a series of discoverable mini-puzzles which call to mind the Korok Seed puzzles from Breath of the Wild. If someone asks you to go pick up tomato seeds in the bog, for example, you’re eventually rewarded with seeing your villagers enjoying the literal fruits of your labour over a laughter-filled breakfast table.Īlthough much of the gameplay is focused on this loop of building things, getting new crafting recipes, and fighting enemies, we were rather surprised at how robust the exploration of the world itself tends to be. Sure, most quests ultimately boil down to going somewhere new and retrieving something that can then be used back at the base, but the Dragon Quest Builders 2 is constantly finding new ways to iterate on this simple idea and, more importantly, to show you the direct benefits of your actions. This feedback loop proves to be strongly compelling, if only because it offers up the perfect blend of light humour and diverse gameplay objectives. One thing leads to another, and you soon have over a dozen people living at and running your base, each of which has their own wants that ultimately will further the goal of building the farm and growing the mysterious magical “Deltree” that rests at its centre.
For example, on the first island of Furrowfield, you start a farm with a woman named Rosie, and the first order of business is setting out to find a legendary worm who can turn the rotten soil into something that can be tilled. The standard gameplay flow follows you hopping between islands, meeting local residents, setting up a base with them, and doing side quests to strengthen morale and gain new upgrades. It’s moments like this, or when you mobilize your villagers to fend off an impending monster threat, that do a lot of work in giving the impression that your friends are real people fighting to make themselves a home in a hostile environment. For example, if a new character asks to join a base you’re setting up, literally the entire village will drop what they’re doing and walk over to greet the newcomer and offer to show them around. Each named character is memorable in their own way due to some stellar writing, and though you rarely feel invested in what happens next in the plot, you grow to care for the various people living in your villages by virtue of how human they feel, a bit similar to how one grows attached to their neighbours in an Animal Crossing game.
Dragon quest builders chapter 3 bearer of blue blocks how to#
If you want to complete all of the challenges check out our How To Repair Ruined Roof and Crown Goowels guides.It’s clear from the get-go that the story (taking place after Dragon Quest II) is merely used as a vehicle for conveying information to the player and teaching them the ins and outs of the nuanced crafting systems, but we were rather taken aback by the charming nature of how it's presented. Simply place them in the holes in that order. You need the White Block, Blue Block and Red Block from the previous puzzles. Eventually you’ll find a castle like building with the final puzzle.
From there follow the grass area round to the North West. Eventually you’ll reach some battlements with a Ballista resting on top. Travel through the Green Teleportal and travel far to the South East. Chop down a tree and then chop down the trunk. Make proof of they wisdom, and complete the sequenceĪll you need to solve the puzzle is a Palm Seedling, and place it on the soil. There’s a puzzle here.īefore thee lieth an incomplete sequence of evolution. It’s quite a walk, right in the North West corner of the area. Once you are through the Blue Portal follow the edge of the area all the way far to the West. So move the 4 blocks pointing left to point right. To solve the puzzle simply change the time on the stones in front to 3.